Loot
Weapons
A wide variety of weapons that can be used in different situations. Players can equip up to four weapons in their inventory, in addition to the locked basic gun slot (Greywing pistol).
Every weapon uses exclusively one ammo type, but each ammo type can be used by different weapons. Weapons have different rarity tiers according to how powerful the weapon is.
The following table is a simplified table, it does not contain all the weapons or all variables.
Consumable items
Players can pick up health and shield packs to store them in their inventory awaiting to be needed. Consumable items can be obtained in chests, camps and airdrops.
Players can only stand or walk while activating consumable items; any other mobility actions like jumps or dashes will stop the consuming process.
Health packs are consumable items which can restore a predetermined amount of health to the player. There are three different tiers, which differentiate themselves from the others by their size, the amount of health they restore and the amount of time it takes to consume them.
Shield packs are consumable items which can restore a predetermined amount of shield to the player. There are two different tiers, which differentiate themselves from the others by their size, the amount of shield they restore and the amount of time it takes to consume them.
There are several other work in progress consumable items, like Stamina Regen packs which give the player a reduced stamina regeneration time.
Throwable items
Players can pick them up, store them in their inventory and use them when needed. They work like the consumable items except by the way they are used, as these are not applied to the user but to another player or the environment, and they can be thrown while running, dashing or jumping.
While trying to throw one of these items, the player will get visual information to know its trajectory and impact point.
Most of the throwable items are grenades. There are multiple types, ranging from the classic damaging grenades, to smoke grenades and more diverse and different ones, which can heal allies within range or generate a bubble shield to mitigate some incoming damage.
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