Loot Camps
Camps are zones of the map where, in every phase of the pulse, a chest with equipment might be generated. They are guarded by enemies that players must eliminate before obtaining a reward. This will get harder as the match progresses, with reward quality also scaling according to the camp’s difficulty.
Distribution
Camps will be distributed randomly throughout the map. As the match progresses the number of camps that appear will decrease.
Camps will be located close to where the next domes will appear, in order to guide the players closer to safety when the next Pulse strikes. There will always be a minimum distance between them in order to avoid too much chaos during the game.
Enemies
Camps are home to the enemies, creatures that guard them and the loot they hide. In order to open the middle chest, players will have to defeat all the creatures near the camp. Depending on the tier of the camp, the creatures will have a different level of difficulty. The difference in difficulty changes both their appearance, the damage they deal and the amount spawned.
There are three different types of enemies:
Shooting Enemy
These Rovers attack players from a medium/long distance.They will avoid being close to the player, so they try to keep their distance to attack if the player gets too close. They attack the player by throwing them balls of acid fluid. These projectiles are parabolic shots with a moderate speed.
Running Enemy
These rovers attack from a short distance to the player. When it detects an intruder, it will move quickly to do melee atacks.They use the sharp blades on their arms to deal great damage. Despite their high speed and damage, their vitality is very low.
Grunt Enemy
Players might find legendary camps where they can find a bigger and stronger kind of enemy: the Grunt Enemy. Its slow but heavy hitting attacks, combined with their decent range and great vitality make them a formidable enemy. It uses its arms to hit the player at close range and to quake the ground dealing damage in a wider range.
Tiers
Camp chests can have three different tiers, each of them with different size and color. These tiers determine the amount and rarity of the loot they contain (weapons, consumables, grenades and ammo). The tier rarity also determines how powerful the Rovers inside the camps are. Camp chests are more rewarding than regular chests.
Loot
Once all NPC creatures in a camp have been defeated, the chest will drop various items on the ground, such as weapons, ammo, consumable items and grenades. The loot obtained in this sites is better than the chests’, to incentivise players to fight constantly if they want the best weapons and try to combat more passive playstyles.
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