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In Domenation, the elements used to customize the player's avatar (such as character skins or weapon skins) will have different levels. At the beginning, every element will have level one, but this level can be increased. Each item will have a maximum level that it can reach, which will depend on the tier or rarity of the item. That is to say, a common item can only reach, for example, level 2, while a legendary item can reach level 5.
With each increased level (each skin has a maximum level it can reach), the cosmetic aspect of the item and/or the number of slots for enhancements it has will be improved. Depending on the item in question, the slots may contain either purely cosmetic enhancements or ones that have an impact on the game. For example, a legendary pistol skin could have an upgrade that increases the size of the magazine, while slightly increasing the reload time as well. On the other hand, it could have a cosmetic enhancement which changes the trail of the weapon.
Character skin NFT examples
By doing this, we allow the player to customizeº their experience according to their play style, without giving them a competitive advantage over users who don’t have such upgrades.
In order to obtain a fair gameplay, the player will also have a progression system where he will need to play a certain amount of games in order to obtain the benefits of the objects that have been acquired by other means, for example by buying them in the marketplace. We want to transmit the essence of RPG games where the player must reach a certain level to be able to take their Equipment to the next level.
*This chart is a reference it is not the final distribution